Having finally gotten my hands on 5th Cell's much-hyped Scribblenauts, I have to say that I'm not disappointed.
The control issues that everyone's been talking about are there -- no argument. But it'd be difficult to make the controls much better with the level of freedom allowed in this game.
I've spent much more time working through the puzzles than messing around with random objects (although solving the puzzles certainly involves some creative thinking). Currently I've had enough time to make it roughly halfway through World 3. And I've gotta say, the stage that required reuniting a sheep with its brethren was the most difficult I've faced so far.
Haven't run into too many of the glitches that others have seen. The strangest one was seeing a chef and a doctor fight over possession of a clump of dough.
In any case, based on what I've seen so far, Scribblenauts delivers on its premise. Highly recommended!
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MTV's Stephen Totilo had a conversation with one of Scribblenauts' designers in which he tried to come up with objects that might not be in the game. So, out of the nearly countless objects that 5TH Cell is packing into a tiny DS cartridge, how many did we find out about during this interrogation?
I started looking around my office and naming stuff, trying to stump him:
Cake mix? (Because I have “Portal” cake mix from Valve)
Slaczka did a search and said that the game can render a cake mixer, cake mix and pancake mix — all different objects with different properties.
Hourglass? (Because I have a “Phantom Hourglass” from Nintendo)
Yes.
Pushpins?
Of course.
Briefcase?
Yes, the game will make the same object whether you write “briefcase,” “suitcase” or “case.” They would be classified as containers. Dragging something else to them would put that something else in the container.
Lint?
Sure, that’s classified as kindling. Combine it with a match and it’ll burn.
Totilo could've been more creative in his questioning I suppose, but something tells me he still would have gotten a "yes" in response to his challenges.
Via MTV Multiplayer
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The Scribblenauts web site has gone live, and with it a handful of new screenshots. Nothing else new there, but there's a placeholder for a second trailer for the game! I kind of wish they'd waited on announcing this until closer to release, but if the idea is to build hype, they're certainly doing that. Look below for 5TH Cell's overview of the game, taken from the front page of the site.
5TH Cell invites players from all backgrounds to use their imagination and wit in this groundbreaking, original IP for the Nintendo DS!
The premise is simple: The player uses the touch-screen to help their character, Maxwell, acquire the star in each level by solving a series of puzzles. The twist is, in order to solve each puzzle the players use the notepad to write down objects that are used to reach the goal.
This game is all about experimentation, imagination and endless replay value. Think of any person, place or thing, write it down, and watch it come alive! Write Anything, Solve Everything!
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IGN has made an exclusive reveal of 5TH Cell's Scribblenauts, an upcoming Nintendo DS title that could be described as simple in concept, but sprawling in execution. Watch the video below to get an idea of just how much of an understatement that is:
The unveiling on IGN's web site includes a much-needed interview with 5TH Cell's Jeremiah Slaczka, the creative director for the company. You might be inclined to be skeptical of Scribblenauts' ability to follow through on the "write anything" tagline, but Slaczka is pretty confident that not many anythings will fall through the cracks. Apparently, the development team spent three months just poring over dictionaries and encyclopedias to build up the game's object catalog.
Obviously, Scribblenauts has the potential to be one of the most innovative titles of 2009. Consider it officially on Nintendo Fanboy's watchlist!
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