The news that the Wii version of Dead Space will be a prequel rather than a port of the original game comes as no surprise. In this particular case, the decision probably has nothing to do with EA downplaying the importance of a Wii release. More likely, they simply expect the game will sell more copies if no one has played it yet. What incentive do you have to buy Dead Space on Wii if you've already gone through it on the PS3?
As it turns out, the incentive is Dead Space Extraction. And looking at the trailer, which appears to contain gameplay footage (albeit quick shots that are hard to get a clear glimpse of), it appears as though shovelware is the last thing EA has on its mind.
Update: According to IGN Wii, Dead Space Extraction will be an on-rails shooter. Unfortunately, this development will probably limit the title's appeal by a wide margin, in spite of the fact that the game's graphics look great.
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Okay, okay. So 2007 was the Year of the Wii. 2008? Pretty much the same story. Now 2009's come around, and it looks like the Wii gets yet another year of shocks and surprises... starting with Dead Space, a "hardcore" game if there ever was one, being brought to the console.
That's not all. According to EA's John Riccitiello, Dead Space Wii "is absolutely going to be the quality of fear factor of the Xbox 360 and PS3 versions." No half-hearted porting effort here. Electronic Arts has allowed the Wii's popularity to get away from them for two years, and now they want in on the profits.
Our prediction: M-rated titles like Mad World, Cursed Mountain, and Dead Space will be the mark we remember in the turning point for third-party support on the Wii. Reggie Fils-Aime said recently that game developers didn't "get" the Wii, and that they won't "get it" until they start making their best content available for it. The day is now at hand.
Will the push for these games end in triumph or in failure? That remains to be seen. But as long as companies are experimenting, we wouldn't mind a version of Bioshock for the Wii.
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